\\generateterrain
This page describes a planned feature.
It has not appeared in any development versions yet, but is planned to be included in v1.35.0.
Generates terrain in the selected area.
\\generateterrain
Dflt USM Sec Lvl: | WorldEdit |
---|---|
Dflt Required Tags: | canUseChatCommands |
Categories: | system, world, server, worldedit |
Version: | 1.0.0 |
Undo Supported: | Yes |
Functional: | Yes |
Deprecated: | No |
Syntax
\\generateterrain [-bod] <biome: TerrainGeneratorBiome> {[seed: float[?=Math.random()]]} {[baseHeight: int]} {[heightVariation: float]} {[waterLevel: (int|false)[??=default]]} {[generatorType: ({normal}|{nether}|{end}|{fractal})[?=normal]]} {[minMSBetweenTickWaits: int[?=config.system.defaultMinMSBetweenTickWaits,parameterName=msbt]]} {[oreGenerationMode: ({v1}|{v2})[?="v2"]]} {[noiseOffsetX: float[?=0]]]} {[noiseOffsetY: float[?=0]]]} {[noiseOffsetZ: float[?=0]]]} {[noiseScaleX: float[?=1]]} {[noiseScaleY: float[?=1]]} {[noiseScaleZ: float[?=1]]}
Arguments
[-bod]
: flags
<biome: TerrainGeneratorBiome>
: string
{[seed: float[?=Math.random()]]}
: float
{[baseHeight: int]}
: int
{[heightVariation: float]}
: float
{[waterLevel: (int|false)[??=default]]}
: int | boolean
{[generatorType: ({normal}|{nether}|{end}|{fractal})[?=normal]]}
: string
{[minMSBetweenTickWaits: int[?=config.system.defaultMinMSBetweenTickWaits,parameterName=msbt]]}
: int
{[oreGenerationMode: ({v1}|{v2})[?="v2"]]}
: string
{[noiseOffsetX: float[?=0]]}
: float
{[noiseOffsetY: float[?=0]]}
: float
{[noiseOffsetZ: float[?=0]]}
: float
{[noiseScaleX: float[?=1]]}
: float
{[noiseScaleY: float[?=1]]}
: float
{[noiseScaleZ: float[?=1]]}
: float
Result
Command | Trigger | Result |
---|---|---|
Any | The command is incomplete, or any argument is not specified correctly. | Unparseable |
Otherwise | Successful |
History
Upcoming Server Utilities | |||||||
---|---|---|---|---|---|---|---|
v1.35.0 | release | Added |