\\idtfill
Fills all or parts of a reigon with a specific block, with no limits, also temporarily spawns a tickingarea to load in chunks around it, also allows specifying the integrity of the fill, can use any block type including NBT Editor only ones.
\\idtfill
Dflt USM Sec Lvl: | WorldEdit |
---|---|
Dflt Required Tags: | canUseChatCommands |
Categories: | system, world, server, worldedit |
Version: | 1.0.2-rc.5 |
Undo Supported: | No |
Functional: | Yes |
Deprecated: | No |
Syntax
\\idtfill <integrity: float> <tileName: Block|random> {blockStates: block states} [clearContainers: boolean]
\\idtfill <integrity: float> <skygridSize: float> <tileName: Block> <blockStates: block states> <mode: {skygrid}|{inverseskygrid}> <replaceTileName: Block> [replaceBlockStates: block states] [clearContainers: boolean]
\\idtfill <integrity: float> <skygridSize: float> <tileName: Block> <blockStates: block states> <mode: {skygrid}|{inverseskygrid}> <reaplceTileName: Block> [clearContainers: boolean]
\\idtfill <integrity: float> <skygridSize: float> <tileName: Block> <blockStates: block states> <mode: {skygrid}|{inverseskygrid}> [clearContainers: boolean]
\\idtfill <integrity: float> <skygridSize: float> <tileName: Block> <blockStates: block states> <mode: {skygrid}|{inverseskygrid}> [clearContainers: boolean]
\\idtfill <integrity: float> <skygridSize: float> <tileName: Block> <mode: {skygrid}|{inverseskygrid}> <replaceTileName: Block> [replaceBlockStates: block states] [clearContainers: boolean]
\\idtfill <integrity: float> <skygridSize: float> <tileName: Block> <mode: {skygrid}|{inverseskygrid}> <reaplceTileName: Block> [clearContainers: boolean]
\\idtfill <integrity: float> <skygridSize: float> <tileName: Block> <mode: {skygrid}|{inverseskygrid}> [clearContainers: boolean]
\\idtfill <integrity: float> <tileName: Block> [clearContainers: boolean]
\\idtfill <integrity: float> clear [clearContainers: boolean]
\\idtfill <integrity: float> drain
\\idtfill <integrity: float> <axis: {x}|{y}|{z}|{xy}|{yz}|{xz}|{xyz}> <tileName: Block> <blockStates: block states> circle [replaceTileName: Block] [replaceBlockStates: block states] [clearContainers: boolean]
\\idtfill <integrity: float> <axis: {x}|{y}|{z}|{xy}|{yz}|{xz}|{xyz}> <tileName: Block> <blockStates: block states> circle [replaceTileName: Block] [clearContainers: boolean]
\\idtfill <integrity: float> <axis: {x}|{y}|{z}|{xy}|{yz}|{xz}|{xyz}> <tileName: Block> <blockStates: block states> circle [clearContainers: boolean]
\\idtfill <integrity: float> <axis: {x}|{y}|{z}|{xy}|{yz}|{xz}|{xyz}> <tileName: Block> circle [replaceTileName: Block] [replaceBlockStates: block states] [clearContainers: boolean]
\\idtfill <integrity: float> <axis: {x}|{y}|{z}|{xy}|{yz}|{xz}|{xyz}> <tileName: Block> circle [replaceTileName: Block] [clearContainers: boolean]
\\idtfill <integrity: float> <axis: {x}|{y}|{z}|{xy}|{yz}|{xz}|{xyz}> <tileName: Block> circle [clearContainers: boolean]
\\idtfill <integrity: float> <tileName: Block> <blockStates: block states> <mode: {circlex}|{circley}|{circlez}|{circlexy}|{circleyz}|{circlexyz}|{sphere}|{semisphere}> <replaceTileName: Block> [replaceBlockStates: block states] [clearContainers: boolean]
\\idtfill <integrity: float> <tileName: Block> <blockStates: block states> <mode: {circlex}|{circley}|{circlez}|{circlexy}|{circleyz}|{circlexyz}|{sphere}|{semisphere}> <replaceTileName: Block> [clearContainers: boolean]
\\idtfill <integrity: float> <tileName: Block> <blockStates: block states> <mode: {circlex}|{circley}|{circlez}|{circlexy}|{circleyz}|{circlexyz}|{sphere}|{semisphere}> [clearContainers: boolean]
\\idtfill <integrity: float> <tileName: Block> <mode: {circlex}|{circley}|{circlez}|{circlexy}|{circleyz}|{circlexyz}|{sphere}|{semisphere}> <replaceTileName: Block> [replaceBlockStates: block states] [clearContainers: boolean]
\\idtfill <integrity: float> <tileName: Block> <mode: {circlex}|{circley}|{circlez}|{circlexy}|{circleyz}|{circlexyz}|{sphere}|{semisphere}> <replaceTileName: Block> [clearContainers: boolean]
\\idtfill <integrity: float> <tileName: Block> <mode: {circlex}|{circley}|{circlez}|{circlexy}|{circleyz}|{circlexyz}|{sphere}|{semisphere}> [clearContainers: boolean]
\\idtfill <integrity: float> <thickness: float> <tileName: Block> <blockStates: block states> <mode: hollowsphere|dome> <replaceTileName: Block> [replaceBlockStates: block states] [clearContainers: boolean]
\\idtfill <integrity: float> <thickness: float> <tileName: Block> <blockStates: block states> <mode: hollowsphere|dome> <replaceTileName: Block> [clearContainers: boolean]
\\idtfill <integrity: float> <thickness: float> <tileName: Block> <blockStates: block states> <mode: hollowsphere|dome> [clearContainers: boolean]
\\idtfill <integrity: float> <thickness: float> <tileName: Block> <mode: hollowsphere|dome> <replaceTileName: Block> [replaceBlockStates: block states] [clearContainers: boolean]
\\idtfill <integrity: float> <thickness: float> <tileName: Block> <mode: hollowsphere|dome> <replaceTileName: Block> [clearContainers: boolean]
\\idtfill <integrity: float> <thickness: float> <tileName: Block> <mode: hollowsphere|dome> [clearContainers: boolean]
\\idtfill <integrity: float> <length: float> <tileName: Block> <blockStates: block states> <mode: cylinderx|cylindery|cylinderz|cylinderxy|cylinderyz|cylinderxz|cylinderxyz> <replaceTileName: Block> [replaceBlockStates: block states] [clearContainers: boolean]
\\idtfill <integrity: float> <length: float> <tileName: Block> <blockStates: block states> <mode: cylinderx|cylindery|cylinderz|cylinderxy|cylinderyz|cylinderxz|cylinderxyz> <replaceTileName: Block> [clearContainers: boolean]
\\idtfill <integrity: float> <length: float> <tileName: Block> <blockStates: block states> <mode: cylinderx|cylindery|cylinderz|cylinderxy|cylinderyz|cylinderxz|cylinderxyz> [clearContainers: boolean]
\\idtfill <integrity: float> <length: float> <tileName: Block> <mode: cylinderx|cylindery|cylinderz|cylinderxy|cylinderyz|cylinderxz|cylinderxyz> <replaceTileName: Block> [replaceBlockStates: block states] [clearContainers: boolean]
\\idtfill <integrity: float> <length: float> <tileName: Block> <mode: cylinderx|cylindery|cylinderz|cylinderxy|cylinderyz|cylinderxz|cylinderxyz> <replaceTileName: Block> [clearContainers: boolean]
\\idtfill <integrity: float> <length: float> <tileName: Block> <mode: cylinderx|cylindery|cylinderz|cylinderxy|cylinderyz|cylinderxz|cylinderxyz> [clearContainers: boolean]
\\idtfill <integrity: float> <length: float> <axis: {x}|{y}|{z}|{xy}|{yz}|{xz}|{xyz}> <tileName: Block> <blockStates: block states> <mode: tunnel|cylinder> [replaceTileName: Block] [replaceBlockStates: block states] [clearContainers: boolean]
\\idtfill <integrity: float> <length: float> <axis: {x}|{y}|{z}|{xy}|{yz}|{xz}|{xyz}> <tileName: Block> <blockStates: block states> <mode: tunnel|cylinder> [replaceTileName: Block] [clearContainers: boolean]
\\idtfill <integrity: float> <length: float> <axis: {x}|{y}|{z}|{xy}|{yz}|{xz}|{xyz}> <tileName: Block> <blockStates: block states> <mode: tunnel|cylinder> [clearContainers: boolean]
\\idtfill <integrity: float> <length: float> <axis: {x}|{y}|{z}|{xy}|{yz}|{xz}|{xyz}> <tileName: Block> <mode: tunnel|cylinder> [replaceTileName: Block] [replaceBlockStates: block states] [clearContainers: boolean]
\\idtfill <integrity: float> <length: float> <axis: {x}|{y}|{z}|{xy}|{yz}|{xz}|{xyz}> <tileName: Block> <mode: tunnel|cylinder> [replaceTileName: Block] [clearContainers: boolean]
\\idtfill <integrity: float> <length: float> <axis: {x}|{y}|{z}|{xy}|{yz}|{xz}|{xyz}> <tileName: Block> <mode: tunnel|cylinder> [clearContainers: boolean]
\\idtfill <offset: x y z> <integrity: float> <thickness: float> <tileName: Block> <blockStates: block states> hollowovoid [replaceTileName: Block] [replaceBlockStates: block states] [clearContainers: boolean]
\\idtfill <offset: x y z> <integrity: float> <thickness: float> <tileName: Block> <blockStates: block states> hollowovoid [replaceTileName: Block] [clearContainers: boolean]
\\idtfill <offset: x y z> <integrity: float> <thickness: float> <tileName: Block> <blockStates: block states> hollowovoid [clearContainers: boolean]
\\idtfill <offset: x y z> <integrity: float> <thickness: float> <tileName: Block> hollowovoid [replaceTileName: Block] [replaceBlockStates: block states] [clearContainers: boolean]
\\idtfill <offset: x y z> <integrity: float> <thickness: float> <tileName: Block> hollowovoid [replaceTileName: Block] [clearContainers: boolean]
\\idtfill <offset: x y z> <integrity: float> <thickness: float> <tileName: Block> hollowovoid [clearContainers: boolean]